Oh I just replied to this in my other journal in your other post.
I'm a huge HP fan, but I agree with your points about it's appeal and wouldn't overstate at all it's potential to benefit childrens' fiction or publishing longer term.
It's owes much success to the snowball effect of cross-over appeal to a number of audiences, and the eventual concentrated "media phenomenon" intense marketing that kicked in. Fun book, but kid's wanting more of the same limited tropes, by the same authors suits the selling patterns of Borders etc., not small publishers or new authors doing anything experimental with the genre.
Will look for bookseller articles. An interesting angle I haven't seen written on [and perhaps at a con some geeks would know about] is what role in the cultural phenomenon has the youth of the fans played in creating the phenomenon?
Sites like Mugglenet and the numerous visible LJ fanfiction comms influenced commerical media's awareness of it as a cultural phenomenon beyond the books. The sheer volume of those sites reflects the amount of members of that fandom who are there not because they were into fandom previously - but because they're the 1st generation to grow up with a cross-over between RL cultures and online cultures as a norm for everyone but the very low income, not just geeks and techys.
What's the relation of youth pop subculture generators in directing profits to commercial adult media creators [fuel their product brands and platforms by social networking] who still view then as passive consumers who may be censored for efforts [Strikethrough, authors who oppose fanfic related publishing] .
no subject
I'm a huge HP fan, but I agree with your points about it's appeal and wouldn't overstate at all it's potential to benefit childrens' fiction or publishing longer term.
It's owes much success to the snowball effect of cross-over appeal to a number of audiences, and the eventual concentrated "media phenomenon" intense marketing that kicked in. Fun book, but kid's wanting more of the same limited tropes, by the same authors suits the selling patterns of Borders etc., not small publishers or new authors doing anything experimental with the genre.
Will look for bookseller articles. An interesting angle I haven't seen written on [and perhaps at a con some geeks would know about] is what role in the cultural phenomenon has the youth of the fans played in creating the phenomenon?
Sites like Mugglenet and the numerous visible LJ fanfiction comms influenced commerical media's awareness of it as a cultural phenomenon beyond the books.
The sheer volume of those sites reflects the amount of members of that fandom who are there not because they were into fandom previously - but because they're the 1st generation to grow up with a cross-over between RL cultures and online cultures as a norm for everyone but the very low income, not just geeks and techys.
What's the relation of youth pop subculture generators in directing profits to commercial adult media creators [fuel their product brands and platforms by social networking] who still view then as passive consumers who may be censored for efforts [Strikethrough, authors who oppose fanfic related publishing] .