What options do you want to see in games which allow the player to customise their character's gender and appearance? What existing games have impressed you?
As a player: I like pronouns/gender and appearance being entirely separated, and no gendered aspect to the physical character creation at all. This generally only happens with games with a single androgynous body type (eg Glitch or Hustle Cat), or what is effectively a male/female choice but with any pronouns separated eg Long Story and Pokemon Go. I feel like it should be possible to either have three or more set options (eg hourglass+boobs, broad shouldered and flat chested, and androgynously shapeless) or a single set of sliders which include a wide spectrum of body types including broad shouldered with boobs etc. It looks like the current version of The Sims might do this?
As a game developer: I mostly make visual novels, which limits my options since every alternative has to be hand drawn. In one game I have separate M/F/Other choices for gender, assigned birth gender, and presentation. The main character always has the same underlying ambiguous appearance (shortish with a slim figure and long hair) but their clothes and hairstyle change to match the chosen presentation.
For a more ambitious (and thus less complete ;)) game my cocreator and I are considering the same set of choices plus the ability to choose from a limited number of different body shapes. We have yet to implement this but it's just an extension of what I already did, and existing visual novels like Magical Diary offer a roughly equivalent level of complexity with different hairstyles etc.
Does that sound appealing to people?
nb: This is obviously more relevant to trans players but it affects cis people too, so everyone's comments are welcome. Also, this is aside from the ability to have a character be fat, dark skinned, visibly disabled etc, which are also really important but not what I'm asking about in this post.
As a player: I like pronouns/gender and appearance being entirely separated, and no gendered aspect to the physical character creation at all. This generally only happens with games with a single androgynous body type (eg Glitch or Hustle Cat), or what is effectively a male/female choice but with any pronouns separated eg Long Story and Pokemon Go. I feel like it should be possible to either have three or more set options (eg hourglass+boobs, broad shouldered and flat chested, and androgynously shapeless) or a single set of sliders which include a wide spectrum of body types including broad shouldered with boobs etc. It looks like the current version of The Sims might do this?
As a game developer: I mostly make visual novels, which limits my options since every alternative has to be hand drawn. In one game I have separate M/F/Other choices for gender, assigned birth gender, and presentation. The main character always has the same underlying ambiguous appearance (shortish with a slim figure and long hair) but their clothes and hairstyle change to match the chosen presentation.
For a more ambitious (and thus less complete ;)) game my cocreator and I are considering the same set of choices plus the ability to choose from a limited number of different body shapes. We have yet to implement this but it's just an extension of what I already did, and existing visual novels like Magical Diary offer a roughly equivalent level of complexity with different hairstyles etc.
Does that sound appealing to people?
nb: This is obviously more relevant to trans players but it affects cis people too, so everyone's comments are welcome. Also, this is aside from the ability to have a character be fat, dark skinned, visibly disabled etc, which are also really important but not what I'm asking about in this post.
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The Sims 3 had a slider for both weight and musculature, which gave a really good range of body types, but obviously that's a game that puts a lot of processing power into appearance.
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Ugh, yeah, just having a male/female choice not be massively sexist would be a major step forward for most games :/ There's the body dimorphism too: the males of different species get to look genuinely different while the females are just different shades of Hot Chick In A Chain Mail Bikini. See: Dragon Age Inquisition.
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But they're girls they need to be prettttyyyyy
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I too prefer that gender (and/or pronouns) not be a hard-coded part of the visual customization process. But when it comes to the visual side, I think actually I might be more interested in character creators that limit the range of aesthetic choices -- but interestingly. Here's five selectable body templates and all of them are brown-skinned. Here's three selectable starter outfits which say something about the universe that this character is going to exist in and the set of possibilities that we want to explore with it.
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I'm glad you think so since that's exactly the approach I've taken in both the games mentioned, and only partly because it involves less drawing ;)
We discussed choosing ethnicity for the second game but the main character's backstory is too rooted in their family history, especially their father's family being Bengali. They're also always visibly disabled, which again is a part of their backstory and affects how people relate to them. Their variable gender and presentation affect how people react too, if only in minor ways, but that's the kind of thing it's fun to vary in multiple playthroughs of a dating sim, and is also pretty easy to keep track of. Their body type isn't going to affect gameplay, it's just to help players with the roleplaying aspect.
I don't think I've ever seen a game let you choose you character's ethnicity and have it actually change anything in the game (not counting being an elf etc). I can think of a few ways you might plausibly be able to implement it but feel unqualified to decide which would be best.
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Fair enough!