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sqbr: pretty purple pi (Default)
Saturday, April 29th, 2023 10:25 am
Orcs, Britons, and the Martial Race Myth, Part I: A Species Built for Racial Terror

Orcs, Britons, and the Martial Race Myth, Part II: They're Not Human


Creative Interventions: A Practical Guide to Stop Interpersonal Violence
Gotta be honest, I only got partway through this, it's a bit repetitive and long winded. Also the attempt at trans inclusion is patchy. But the part I read was really thought provoking and avoided some of the major pitfalls I've seen in other similar toolkits.

And now some things I already posted to tumblr:

A discussion of Camp Which I still don't get, tbh.

mistakes don’t mean you deserve to suffer

The key to co-liberation is that it requires a commitment to and a belief in mutual benefit

the 14 properties of “ur-fascism”
sqbr: pretty purple pi (femininity)
Wednesday, January 7th, 2015 09:21 am
I've been paying more attention to video game criticism lately, and it feels like there's this growing backlash against the ubiquity of violence in video games. And to some extent I entirely agree: the idea that "real gamers play RPSs at the hardest difficulty"/"real games are FPSs with the latest graphics" is really restrictive and exclusionary, both of the variety of people who play games, and the variety of kinds of games we could be playing. One of the reasons violence is used so frequently as a core mechanic is that it's relatively easy to code and design, and that warps the narratives of games: Someone at Pax was talking about how if the only problem solving tool you have is "the protagonist kills someone" that really limits the kinds of stories you can tell, and warps the stories you do tell.

But there's a difference between 'we shouldn't default unthinkingly to using violence in video games" and "we should stop using violence in video games" and sometimes it feels like people are leaning towards the latter. I'm not some paranoid Gamergater thinking anyone's going to take my FPSs away, but I think dismissing genres like FPS out of hand lessens our ability to discuss and make games better.
Read more... )
sqbr: pretty purple pi (femininity)
Monday, August 16th, 2010 07:45 pm
Watching On the Prowl and reading the comments got me thinking about how vidding fandom (which is mostly female) portrays violence against women. Because while I agree with the people saying that the vid would be much more disturbing if it was all female characters, I do also like a lot of vids with violence against women in them.

So I went through my vids (mostly live action, with a few AMVs) and looked at those that featured significant violence against women, and I ended up with a couple of different categories for the ways it's portrayed. This is only a cross section of the vids I have seen and liked, and may not be representative (especially of people who don't like femslash), if your experience or opinion is different I'd be curious to hear about it.
Read more... )
sqbr: pretty purple pi (femininity)
Saturday, May 29th, 2010 12:55 pm
There's been some very interesting discussion of violence in fiction recently, in Militarism, pacifism, fandom [personal profile] naraht has some links and very interesting thoughts about pacifism.

My issue I guess with these posts is with the dichotomy between pro-military and pacifist. Because I love stories about violence, but my gut sympathies are very anti-military and while this is sometimes problematic, I think it's not inherently self-contradictory. This came up in the comments to [personal profile] naraht's post but I'd like to poke at it some more.
And now some examples )